When I started to write fiction last fall, I started reading books differently. I didn't just read them, but I started to analyze how the authors brought me into the world. How did they mix action with description? How much detail was there? Like my last game (a card game that's sitting in a basket - it wasn't bad, just not great), this game made me think about how other games work. What makes them good or bad, fun or boring. I started to think about the pros and cons of various games:
- Monopoly - one of the best games ever invented. Pros: Not too complicated, so anyone can play. Strategy matters. Element of chance makes it unpredictable and exciting. Cons: Takes forever to play a game. You need to be in the mood for several hours of game play.
- Life - Pros: Not too complicated. Educational for kids. Cons: Very little unpredictability. Very little strategy. Dull for adults.
- Risk - Pros: Strategy matters. Element of chance makes it unpredictable and exciting. Cons: Takes forever to play a game. Screw up your strategy at the beginning of the game and you play a long, agonizing game where you know you're doomed.
- Pictionary, Cranium - Pros: Fun for groups. Even bad artists can play. Lots of laughs. Cons: Need at least four people to play and more is better.
- Specialized Games with wordplay, etc. - Some are fun, some wear thin after the novelty is gone. Also, the larger your vocabulary, the better you do, like Scrabble.
- There are tons more, but you get the idea.
I've wasted enough time and money looking for games like this. I hope my latest one accomplishes these goals. We'll see. I'll keep you in the loop. If you know of any that I haven't found yet, let me know. I'm always looking.
*Actrix 2000 is a diagramming product I helped develop years ago when I worked for Autodesk. I still find uses for it and I'm constantly amazed at how good it is for a variety of tasks.
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